About this resource
A project combining sea, cloud and sky rendering with height-based and atmospheric fog for URP. The reusable part is the fog:
- Use the AtmosFogNode sub-graph inside a Shader Graph.
- Or, in hand-written shaders, replace
MixFog(color.rgb, fogCoord)withMixAtmosFog(color.rgb, worldPos); this needs the world position.
The README cites the Decima Engine SIGGRAPH 2017 presentation as a reference. The repository includes an unlit Shader Graph that uses the node on a cube as an example.



