About this resource
A fur shader for URP based on hecomi’s UnityFurURP. The shell technique stacks layers of the mesh to build up strands. This version adds a multi-pass mode so it also works on GPUs without geometry-shader support.
Demo scenes
High Fidelity, Performant, BakedLighting, Multi-Pass Fur and Physical Hair (which uses HDRP’s physical hair lighting model). Switch the project quality from HighFidelity to Performant when opening the Performant scene.
The screenshot’s anti-aliasing was captured with 16× supersampling, which the README says was used because URP lacked an effective AA method at the time.



