
About this resource
A toon (NPR) shader project for URP aimed at anime-style characters. The README covers a lot of ground:
- Shade steps and shade-threshold maps
- Normal maps and highlights with mask maps
- Outline shader pass
- Rim light with Fresnel- or depth-based detection
- Emission with animation, and MatCap
- Light settings and a per-object shadow system for high-resolution character shadows
- Five passes (ForwardLit, ShadowCaster, DepthOnly, DepthNormals, Outline) and SRP Batcher-compatible property buffers
The project was developed on Unity 2022.3 LTS. The README is written primarily in Chinese.


