About this resource
Fog effects for URP that run as a fullscreen effect. They are controlled through the URP Volume framework, so different areas of a scene can blend between fog settings without code.
Modes
- Depth fog
- Distance fog
- Height fog
- Optional noise
- Experimental support for transparent objects via a camera stack
The FullScreenFog shader is itself a Fullscreen Shader Graph, so it can also be used directly with Unity’s Full Screen Pass Renderer Feature.
Compatibility
Per the README, Unity 6000.0 to 6000.3 support both the Render Graph and the old Compatibility Mode paths; Unity 6000.4 and later use only Render Graph. Install it through the Package Manager with a git URL.



