About this resource
Single-bounce ray-marched volumetric fog for URP. Place fog volumes in the scene as components, assign a profile, and tune scale and settings.
Features (per the README)
- Half- and quarter-resolution rendering with depth-aware upsampling
- Temporal rendering with reprojection (described as semi-complete)
- Animated, scrolling 3D noise
- Cube, capsule, sphere and cylinder volumes with non-uniform scale and rotation
- All realtime lights, shadows and cookies, up to 32 lights per volume
- APV global-illumination support on Unity 2023.1+
- Importable samples for a gas station, a forest and an office building
Lighting is artistic rather than physically based, and fog does not self-shadow.



