About this resource
A sky system for URP built from a physically based sky model with precomputed atmospheric scattering.
Features (per the README)
- Physically based sky
- Atmospheric scattering
- Height-based fog
- Dynamic sky reflection
- Dynamic ambient lighting (Physically Based Sky only)
Setup: install by git URL, add the Physically Based Sky URP renderer feature to the active URP renderer, then add the Visual Environment, Physically Based Sky and Fog overrides to a scene Volume. The author suggests starting with Sun Intensity ≈ 3 and Exposure 0. It pairs with the same author’s Volumetric Clouds package.



