About this resource
An atmospheric scattering effect for URP, ported from a Shadertoy to HLSL and modified to use baked optical depth, an idea the author credits to Sebastian Lague’s atmosphere video.
Setup (per the README)
Add the Atmosphere render feature to the active renderer, create an Atmosphere Profile ScriptableObject, add an AtmosphereEffect component to an object and tune the planet and atmosphere scale. If you use a camera stack to extend view distance, an optional Depth Stack feature lets the effect read the far camera’s depth.
Each effect currently supports only one main light.



