About this resource
A compact Unity project with stylised vegetation assets and their Shader Graphs. Each of the tree leaves, bushes and grass has two shader levels of detail (LOD0 and a cheaper LOD1).
Techniques
- Wind sway — vertex offset driven by
Timeand noise, masked by vertex colour, with direction, speed, strength and wiggle controls exposed as material properties. - Gradient colouring — top/bottom colour blend for grass.
- Custom toon lighting — main-light and ambient sub-graphs based on Cyanilux’s custom lighting, with main-light shadow keywords.
Usage
Open the Stylized Vegetation folder as a Unity project and look at the Demo scene, or export the GarammStudio/Stylized folder into your own URP project.



