About this resource
A decal system that generates real meshes, which makes the decals work like any other mesh in the scene and easy to combine with other features. They are cheap to render and compatible with URP’s forward renderer, which suits XR.
When to use it
- Good for: static decals placed during level design — cracks, graffiti, stains.
- Not for: dynamic decals such as bullet holes (generation is slow; use URP’s decal feature) or skinned meshes that distort at runtime.
The package carries a preview version number, and the author notes there are known missing features and likely bugs.



