About this resource
A fullscreen effect that blurs any object that has motion vectors, using Unity 2022.2’s Full Screen Pass Renderer Feature and a Fullscreen Shader Graph. Import the package, add the feature to your URP renderer, assign the supplied PerObjectMotionBlur material and request the Color and Motion inputs.
Material settings: number of samples, blur amplitude and the target frame rate / shutter speed. The technique follows John Chapman’s per-object motion blur article.



