A row of spheres on a checkerboard floor, each showing a different shader — water, bubble, plasma, hex and toon materials.
Collection preview supplied by the creator.Image © TinyPlay · creator-provided, used under MIT

About this resource

A collection of shaders and Shader Graphs for the Universal Render Pipeline. It is free and open source on GitHub.

Included

Group Shaders
Environment Diamond, Toxic, Vertical Fog (HLSL)
Surface Stylized Cartoon Water
Toon shading Basic Toon, Specular Toon, Specular Toon with Rim / Emissive
VFX Bubble, Animated Camo, Force Field, Sci-Fi, Hex, Plasma
Other Background Gradient, Wireframe (HLSL)

Notes

  • Water foam and similar effects need Depth Texture enabled on the URP asset.
  • According to the creator, some of these shaders can be expensive on mobile GPUs. Profile them on your target devices.
  • The project is open to shader requests through GitHub Issues.