
About this resource
Unity’s default inspector for Shader Graph materials is plain compared with the built-in URP shaders. OpenGraphGUI lets you restyle it from inside the graph: property names on the Blackboard carry special prefixes, and any material using that shader shows the custom GUI.
What the prefixes do
*makes a bold label.%shows a texture as a compact single-line field, like built-in URP materials.- Other tags handle alignment and spacing; the label/alignment properties are not rendered, so any property type works (a Boolean is the simplest).
The author describes it as a lightweight open alternative to the commercial Shader Graph Markdown asset, which inspired it. It is an editor tool rather than a shader.


