About this resource
A post-processing effect that reproduces the sketchy shadows seen in Pokémon Mystery Dungeon: Rescue Team DX.
How it works (per the README)
- The shadowed area is expanded with a Gaussian blur that reacts to object boundaries, because the original sketches slightly overshoot the shadow edges.
- A sketch texture is overlaid on the scene, using world position reconstructed from the depth texture.
- Triplanar mapping with the depth-normals texture keeps the texture from stretching on different surfaces.
Created with Unity 2022.3 for URP as part of a tutorial; the article and video are linked on this page.



